Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -91,7 +91,7 @@ namespace Content.Server.GameObjects.Components.Projectiles
}
if (!entity.Deleted && entity.TryGetComponent(out CameraRecoilComponent recoilComponent)
&& Owner.TryGetComponent(out PhysicsComponent physicsComponent))
&& Owner.TryGetComponent(out IPhysicsComponent physicsComponent))
{
var direction = physicsComponent.LinearVelocity.Normalized;
recoilComponent.Kick(direction);