Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Timers;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Throw;
@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Movement
|| _slipped.Contains(collidedWith.Uid)
|| !collidedWith.TryGetComponent(out StunnableComponent stun)
|| !collidedWith.TryGetComponent(out ICollidableComponent otherBody)
|| !collidedWith.TryGetComponent(out PhysicsComponent otherPhysics)
|| !collidedWith.TryGetComponent(out IPhysicsComponent otherPhysics)
|| !Owner.TryGetComponent(out ICollidableComponent body))
return;