Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -55,7 +55,7 @@ namespace Content.Server.GameObjects.Components.Movement
if (_mapManager.TryGetGrid(gridId, out var grid) && _entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
{
//TODO: Switch to shuttle component
if (!gridEntity.TryGetComponent(out PhysicsComponent physComp))
if (!gridEntity.TryGetComponent(out IPhysicsComponent physComp))
{
physComp = gridEntity.AddComponent<PhysicsComponent>();
physComp.Mass = 1;