Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Movement
{
// This will blow up an entity it's attached to
base.OnAdd();
if (Owner.TryGetComponent<CollidableComponent>(out var collide))
if (Owner.TryGetComponent<ICollidableComponent>(out var collide))
{
//collide.IsHardCollidable = false;
}