Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Movement
base.Initialize();
// This component requires a physics component.
if (!Owner.HasComponent<PhysicsComponent>())
if (!Owner.HasComponent<IPhysicsComponent>())
Owner.AddComponent<PhysicsComponent>();
}