Converted everything to use collision and physics component interfaces.
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@@ -187,7 +187,7 @@ namespace Content.Server.GameObjects
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StandingStateHelper.Down(entity);
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if (entity.TryGetComponent(out CollidableComponent collidable))
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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{
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collidable.CanCollide = false;
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}
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@@ -197,7 +197,7 @@ namespace Content.Server.GameObjects
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{
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StandingStateHelper.Standing(entity);
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if (entity.TryGetComponent(out CollidableComponent collidable))
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if (entity.TryGetComponent(out ICollidableComponent collidable))
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{
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collidable.CanCollide = true;
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}
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