Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -187,7 +187,7 @@ namespace Content.Server.GameObjects
StandingStateHelper.Down(entity);
if (entity.TryGetComponent(out CollidableComponent collidable))
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
collidable.CanCollide = false;
}
@@ -197,7 +197,7 @@ namespace Content.Server.GameObjects
{
StandingStateHelper.Standing(entity);
if (entity.TryGetComponent(out CollidableComponent collidable))
if (entity.TryGetComponent(out ICollidableComponent collidable))
{
collidable.CanCollide = true;
}