Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -136,7 +136,7 @@ namespace Content.Server.GameObjects.Components
public void Fumble()
{
if (Owner.TryGetComponent<PhysicsComponent>(out var physicsComponent))
if (Owner.TryGetComponent<IPhysicsComponent>(out var physicsComponent))
{
physicsComponent.LinearVelocity += RandomOffset();
}