Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@@ -393,7 +393,7 @@ namespace Content.Server.GameObjects.Components.Fluids
foreach (var entity in _snapGrid.GetInDir(direction))
{
if (entity.TryGetComponent(out CollidableComponent collidable) &&
if (entity.TryGetComponent(out ICollidableComponent collidable) &&
(collidable.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
{
puddle = default;