Remove 2D suffix from visualizers (#1453)
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@@ -0,0 +1,98 @@
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using System;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.Components.Animations;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using YamlDotNet.RepresentationModel;
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using static Content.Shared.GameObjects.Components.VendingMachines.SharedVendingMachineComponent;
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namespace Content.Client.GameObjects.Components.VendingMachines
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{
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public class VendingMachineVisualizer : AppearanceVisualizer
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{
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// TODO: The length of these animations is supposed to be dictated
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// by the vending machine's pack prototype's `AnimationDuration`
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// but we have no good way of passing that data from the server
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// to the client at the moment. Rework Visualizers?
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private const string DeniedAnimationKey = "deny";
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private const string EjectAnimationKey = "eject";
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private Animation _deniedAnimation;
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private Animation _ejectAnimation;
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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_deniedAnimation = new Animation {Length = TimeSpan.FromSeconds(1.2f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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_deniedAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = VendingMachineVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f));
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}
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_ejectAnimation = new Animation {Length = TimeSpan.FromSeconds(1.2f)};
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{
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var flick = new AnimationTrackSpriteFlick();
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_ejectAnimation.AnimationTracks.Add(flick);
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flick.LayerKey = VendingMachineVisualLayers.Base;
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flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("eject", 0f));
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}
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}
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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if (!entity.HasComponent<AnimationPlayerComponent>())
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{
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entity.AddComponent<AnimationPlayerComponent>();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
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if (!component.TryGetData(VendingMachineVisuals.VisualState, out VendingMachineVisualState state))
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{
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state = VendingMachineVisualState.Normal;
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}
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switch (state)
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{
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case VendingMachineVisualState.Normal:
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sprite.LayerSetState(VendingMachineVisualLayers.Base, "normal");
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break;
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case VendingMachineVisualState.Off:
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sprite.LayerSetState(VendingMachineVisualLayers.Base, "off");
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break;
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case VendingMachineVisualState.Broken:
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sprite.LayerSetState(VendingMachineVisualLayers.Base, "broken");
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break;
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case VendingMachineVisualState.Deny:
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if (!animPlayer.HasRunningAnimation(DeniedAnimationKey))
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{
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animPlayer.Play(_deniedAnimation, DeniedAnimationKey);
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}
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break;
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case VendingMachineVisualState.Eject:
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if (!animPlayer.HasRunningAnimation(EjectAnimationKey))
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{
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animPlayer.Play(_ejectAnimation, EjectAnimationKey);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public enum VendingMachineVisualLayers
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{
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Base,
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}
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}
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}
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