ECS dragdrop (#12973)
* ECS dragdrop No more excuses. * AAAAAAAAAAAAAA * kry * events * aaaaaaaaaa * HUH * Fix stripping * aaaaaa * spoike * asease * fix table vaulting * ded * rebiew * aaaaaaaaaaaaa * drag * aeaeae * weh
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@@ -3,14 +3,16 @@ using Content.Shared.Cuffs.Components;
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using Content.Shared.Ensnaring.Components;
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using Content.Shared.Hands;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Strip;
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using Content.Shared.Strip.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Strip;
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/// <summary>
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/// This is the client-side stripping system, which just triggers UI updates on events.
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/// This is the client-side stripping system, which just triggers UI updates on events.
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/// </summary>
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public sealed class StrippableSystem : EntitySystem
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public sealed class StrippableSystem : SharedStrippableSystem
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{
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public override void Initialize()
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{
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