Add Snails (#30765)
* add snails * scuffix * migrate * mo-grate * oopsied the ftls * Revert "oopsied the ftls" This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99. * the curse of staging the wrong file, resolved. * Snoth * fix my dumbs * reviews 1 * anti space technology * salt hurty * spelling * Its a slotherhouse out here * sequencing * cooked snail * volfix * speed reversal
This commit is contained in:
@@ -369,3 +369,206 @@
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suffix: "Salvage Ruleset"
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components:
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- type: SalvageMobRestrictions
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- type: entity
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parent: SimpleSpaceMobBase
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id: MobSnail
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name: snail
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description: Revolting unless you're french.
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components:
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- type: Body
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prototype: Mouse
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- type: GhostRole
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makeSentient: true
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allowSpeech: false
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allowMovement: true
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name: ghost-role-information-snail-name
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description: ghost-role-information-snail-description
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rules: ghost-role-information-freeagent-rules
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- type: GhostTakeoverAvailable
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- type: Sprite
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drawdepth: SmallMobs
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sprite: Mobs/Animals/snail.rsi
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: snail
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- type: Item
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size: Tiny
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- type: NpcFactionMember
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factions:
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- Mouse
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- type: HTN
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rootTask:
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task: MouseCompound
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.2
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density: 100
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mask:
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- SmallMobMask
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layer:
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- SmallMobLayer
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- type: MobState
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- type: Deathgasp
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- type: MobStateActions
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actions:
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Critical:
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- ActionCritSuccumb
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- ActionCritFakeDeath
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- ActionCritLastWords
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- type: MobThresholds
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thresholds:
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0: Alive
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10: Critical
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20: Dead
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- type: MovementSpeedModifier
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baseWalkSpeed : 2
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baseSprintSpeed : 3
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- type: DamageStateVisuals
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states:
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Alive:
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Base: snail
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Critical:
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Base: dead
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Dead:
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Base: dead
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- type: Food
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- type: Thirst
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startingThirst: 25 # spawn with Okay thirst state
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thresholds:
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OverHydrated: 35
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Okay: 25
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Thirsty: 15
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Parched: 10
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Dead: 0
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baseDecayRate: 0.04
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- type: Hunger
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currentHunger: 25 # spawn with Okay hunger state
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thresholds:
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Overfed: 35
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Okay: 25
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Peckish: 15
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Starving: 10
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Dead: 0
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baseDecayRate: 0.1
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- type: Extractable
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grindableSolutionName: food
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- type: SolutionContainerManager
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solutions:
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food:
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reagents:
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- ReagentId: UncookedAnimalProteins
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Quantity: 3
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- type: Butcherable
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spawned:
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- id: FoodMeatSnail
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amount: 1
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- type: Tag
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tags:
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- Trash
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- VimPilot
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- ChefPilot
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- Meat
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- type: CombatMode
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combatToggleAction: ActionCombatModeToggleOff
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- type: Bloodstream
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bloodMaxVolume: 30
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bloodReagent: Cryoxadone
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- type: CanEscapeInventory
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- type: MobPrice
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price: 50
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- type: BadFood
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- type: NonSpreaderZombie
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- type: PreventSpiller
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- type: FireVisuals
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sprite: Mobs/Effects/onfire.rsi
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normalState: Mouse_burning
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- type: Temperature
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heatDamageThreshold: 500
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coldDamageThreshold: 0
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- type: Reactive
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reactions:
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- reagents: [TableSalt, Saline]
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methods: [Touch, Ingestion, Injection]
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effects:
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- !type:HealthChange
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scaleByQuantity: true
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damage:
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types:
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Caustic: 1
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- !type:PopupMessage
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type: Local
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visualType: Large
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messages: [ "snail-hurt-by-salt-popup" ]
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probability: 0.66
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- type: entity
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parent: MobSnail
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id: MobSnailInstantDeath
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suffix: Smite
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components:
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- type: MobStateActions
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actions:
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Alive:
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- ActionSmite
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Critical:
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- ActionCritSuccumb
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- ActionCritFakeDeath
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- ActionCritLastWords
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- type: Godmode
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- type: MovementAlwaysTouching
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- type: entity
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parent: MobSnail
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id: MobSnailSpeed
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suffix: Speed
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components:
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- type: GhostRole
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name: ghost-role-information-snailspeed-name
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description: ghost-role-information-snailspeed-description
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rules: ghost-role-information-freeagent-rules
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- type: Sprite
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: spacesnail
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- type: DamageStateVisuals
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states:
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Alive:
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Base: spacesnail
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Critical:
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Base: spacesnaildead
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Dead:
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Base: spacesnaildead
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- type: MovementSpeedModifier
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baseWalkSpeed : 5 #he go fast, also they cant slip so its probably fine.
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baseSprintSpeed : 7
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# - type: ActiveJetpack # I think this will need a custom component to not make tests angry.
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- type: MovementAlwaysTouching
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- type: entity
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parent: MobSnail
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id: MobSnailMoth
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name: Snoth
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components:
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- type: Body
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prototype: Mothroach
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- type: GhostRole
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name: ghost-role-information-snoth-name
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description: ghost-role-information-snoth-description
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rules: ghost-role-information-freeagent-rules
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- type: Sprite
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: snoth
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- type: DamageStateVisuals
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states:
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Alive:
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Base: snoth
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Critical:
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Base: snothdead
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Dead:
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Base: snothdead
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@@ -930,6 +930,35 @@
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taco:
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name: food-sequence-content-slime
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- type: entity
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name: raw snail meat
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parent: FoodMeatRawBase
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id: FoodMeatSnail
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description: Improved with salt.
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components:
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- type: Sprite
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state: snail
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- type: FoodSequenceElement
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sprite:
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sprite: Objects/Consumable/Food/meat.rsi
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state: snail
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entries:
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burger:
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name: food-sequence-content-snail
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taco:
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name: food-sequence-content-snail
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- type: SolutionContainerManager
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solutions:
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food:
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maxVol: 15
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reagents:
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- ReagentId: UncookedAnimalProteins
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Quantity: 3
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- ReagentId: Fat
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Quantity: 3
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- ReagentId: Water
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Quantity: 4 #It makes saline if you add salt!
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# Cooked
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- type: entity
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@@ -1473,6 +1502,40 @@
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sprite: Objects/Consumable/Food/skewer.rsi
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state: skewer-meat
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- type: entity
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name: boiled snail
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parent: FoodMeatBase
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id: FoodMeatSnailCooked
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description: Improved with salt.
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components:
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- type: Tag
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tags:
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- Cooked
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- Meat
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- type: Sprite
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layers:
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- state: snail-cooked
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- type: FoodSequenceElement
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sprite:
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sprite: Objects/Consumable/Food/meat.rsi
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state: snail-cooked
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entries:
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burger:
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name: food-sequence-content-snail
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taco:
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name: food-sequence-content-snail
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- type: SolutionContainerManager
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solutions:
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food:
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maxVol: 15
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reagents:
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- ReagentId: Nutriment
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Quantity: 3
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- ReagentId: Protein
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Quantity: 3
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- ReagentId: Water
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Quantity: 4 # makes saline if you add salt!
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# Cutlets
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# Raw
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@@ -1227,3 +1227,33 @@
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- Fruit
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- Soup
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# Tastes like bungo, hot curry.
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- type: entity
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name: escargot
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parent: FoodBowlBase
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id: FoodSoupEscargot
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description: A creamy and rich bowl of snails, bon appetit!
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components:
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- type: FlavorProfile
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flavors:
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- creamy
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- slimy
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- type: Sprite
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layers:
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- state: bowl
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- state: escargot
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- type: SolutionContainerManager
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solutions:
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food:
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maxVol: 20
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reagents:
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- ReagentId: Nutriment
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Quantity: 6
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- ReagentId: Vitamin
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Quantity: 6
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- ReagentId: Allicin
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Quantity: 3
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- type: Tag
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tags:
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- Meat
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- Soup
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