Replace obsolete FromMap calls with ToCoordinates (#35304)

This commit is contained in:
Kyle Tyo
2025-02-20 07:03:42 -05:00
committed by GitHub
parent 5e0a1d8581
commit c8dce26dbb
8 changed files with 20 additions and 17 deletions

View File

@@ -16,6 +16,7 @@ using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Server.Player;
using Robust.Shared.Audio.Systems;
@@ -38,6 +39,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly MapSystem _mapSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
@@ -345,7 +347,7 @@ public sealed partial class ExplosionSystem : SharedExplosionSystem
CameraShake(iterationIntensity.Count * 4f, pos, queued.TotalIntensity);
//For whatever bloody reason, sound system requires ENTITY coordinates.
var mapEntityCoords = EntityCoordinates.FromMap(_mapManager.GetMapEntityId(pos.MapId), pos, _transformSystem, EntityManager);
var mapEntityCoords = _transformSystem.ToCoordinates(_mapSystem.GetMap(pos.MapId), pos);
// play sound.
// for the normal audio, we want everyone in pvs range