feat(inventory): Add secondary smart-equip star (#25696)
* feat(inventory): Add secondary quick-remove star * style: Fix end of file newline * feat(inventory): Change secondary smart-equip star to silver star * feat(inventory): Decrease secondary quick-equip star luminosity to better match the primary
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@@ -18,7 +18,7 @@ public sealed class ItemGridPiece : Control
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public readonly EntityUid Entity;
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public ItemStorageLocation Location;
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public bool Marked = false;
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public ItemGridPieceMarks? Marked;
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public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPiecePressed;
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public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPieceUnpressed;
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@@ -42,8 +42,10 @@ public sealed class ItemGridPiece : Control
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private Texture? _bottomLeftTexture;
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private readonly string _bottomRightTexturePath = "Storage/piece_bottomRight";
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private Texture? _bottomRightTexture;
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private readonly string _markedTexturePath = "Storage/marked";
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private Texture? _markedTexture;
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private readonly string _markedFirstTexturePath = "Storage/marked_first";
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private Texture? _markedFirstTexture;
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private readonly string _markedSecondTexturePath = "Storage/marked_second";
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private Texture? _markedSecondTexture;
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#endregion
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public ItemGridPiece(Entity<ItemComponent> entity, ItemStorageLocation location, IEntityManager entityManager)
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@@ -88,7 +90,8 @@ public sealed class ItemGridPiece : Control
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_topRightTexture = Theme.ResolveTextureOrNull(_topRightTexturePath)?.Texture;
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_bottomLeftTexture = Theme.ResolveTextureOrNull(_bottomLeftTexturePath)?.Texture;
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_bottomRightTexture = Theme.ResolveTextureOrNull(_bottomRightTexturePath)?.Texture;
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_markedTexture = Theme.ResolveTextureOrNull(_markedTexturePath)?.Texture;
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_markedFirstTexture = Theme.ResolveTextureOrNull(_markedFirstTexturePath)?.Texture;
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_markedSecondTexture = Theme.ResolveTextureOrNull(_markedSecondTexturePath)?.Texture;
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}
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protected override void Draw(DrawingHandleScreen handle)
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@@ -113,7 +116,7 @@ public sealed class ItemGridPiece : Control
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//yeah, this coloring is kinda hardcoded. deal with it. B)
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Color? colorModulate = hovering ? null : Color.FromHex("#a8a8a8");
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var marked = Marked;
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var marked = Marked != null;
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Vector2i? maybeMarkedPos = null;
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_texturesPositions.Clear();
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@@ -189,9 +192,19 @@ public sealed class ItemGridPiece : Control
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overrideDirection: Direction.South);
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}
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if (maybeMarkedPos is {} markedPos && _markedTexture != null)
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if (maybeMarkedPos is {} markedPos)
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{
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handle.DrawTextureRect(_markedTexture, new UIBox2(markedPos, markedPos + size));
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var markedTexture = Marked switch
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{
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ItemGridPieceMarks.First => _markedFirstTexture,
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ItemGridPieceMarks.Second => _markedSecondTexture,
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_ => null,
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};
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if (markedTexture != null)
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{
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handle.DrawTextureRect(markedTexture, new UIBox2(markedPos, markedPos + size));
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}
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}
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}
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@@ -275,3 +288,9 @@ public sealed class ItemGridPiece : Control
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return actualSize * new Vector2i(8, 8);
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}
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}
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public enum ItemGridPieceMarks
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{
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First,
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Second,
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}
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@@ -249,7 +249,7 @@ public sealed class StorageContainer : BaseWindow
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var boundingGrid = storageComp.Grid.GetBoundingBox();
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var size = _emptyTexture!.Size * 2;
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var lastEntity = storageComp.Container.ContainedEntities.LastOrDefault();
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var containedEntities = storageComp.Container.ContainedEntities.Reverse().ToArray();
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//todo. at some point, we may want to only rebuild the pieces that have actually received new data.
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@@ -277,7 +277,12 @@ public sealed class StorageContainer : BaseWindow
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var gridPiece = new ItemGridPiece((itemEnt, itemEntComponent), itemPos, _entity)
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{
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MinSize = size,
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Marked = itemEnt == lastEntity
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Marked = Array.IndexOf(containedEntities, itemEnt) switch
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{
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0 => ItemGridPieceMarks.First,
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1 => ItemGridPieceMarks.Second,
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_ => null,
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}
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};
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gridPiece.OnPiecePressed += OnPiecePressed;
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gridPiece.OnPieceUnpressed += OnPieceUnpressed;
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Before Width: | Height: | Size: 134 B After Width: | Height: | Size: 134 B |
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Resources/Textures/Interface/Default/Storage/marked_second.png
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Resources/Textures/Interface/Default/Storage/marked_second.png
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After Width: | Height: | Size: 146 B |
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