ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)

* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
This commit is contained in:
Vera Aguilera Puerto
2021-07-19 12:07:37 +02:00
committed by GitHub
parent 10ced26b0d
commit c8ba345cdc
34 changed files with 1214 additions and 483 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Interfaces;
using Content.Server.Items;
@@ -135,10 +136,11 @@ namespace Content.Server.Disposal.Unit.Components
}
}
if (Owner.Transform.Coordinates.TryGetTileAtmosphere(out var tileAtmos) &&
tileAtmos.Air != null)
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
if (atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true) is {} environment)
{
tileAtmos.AssumeAir(Air);
atmosphereSystem.Merge(environment, Air);
Air.Clear();
}