ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
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@@ -20,11 +20,18 @@ namespace Content.Server.Chemistry.TileReactions
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public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
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{
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if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty) return ReagentUnit.Zero;
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var tileAtmos = tile.GridPosition().GetTileAtmosphere();
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if (tileAtmos?.Air == null || !tileAtmos.Hotspot.Valid) return ReagentUnit.Zero;
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tileAtmos.Air.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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EntitySystem.Get<AtmosphereSystem>().React(tileAtmos.Air, tileAtmos);
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if (reactVolume <= ReagentUnit.Zero || tile.Tile.IsEmpty)
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return ReagentUnit.Zero;
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(tile.GridIndex, tile.GridIndices, true);
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if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridIndex, tile.GridIndices))
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return ReagentUnit.Zero;
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environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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atmosphereSystem.React(tile.GridIndex, tile.GridIndices);
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return reactVolume;
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}
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}
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