ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
This commit is contained in:
committed by
GitHub
parent
10ced26b0d
commit
c8ba345cdc
@@ -1,3 +1,4 @@
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.NodeContainer;
|
||||
@@ -55,12 +56,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|
||||
// Some of the gas from the mixture leaks when overclocked.
|
||||
if (pump.Overclocked)
|
||||
{
|
||||
var tile = args.Atmosphere.GetTile(pump.Owner.Transform.Coordinates);
|
||||
var atmosphereSystem = Get<AtmosphereSystem>();
|
||||
var tile = atmosphereSystem.GetTileMixture(pump.Owner.Transform.Coordinates, true);
|
||||
|
||||
if (tile != null)
|
||||
{
|
||||
var leaked = removed.RemoveRatio(pump.LeakRatio);
|
||||
tile.AssumeAir(leaked);
|
||||
atmosphereSystem.Merge(tile, leaked);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user