ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
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@@ -278,8 +278,9 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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tileAtmos?.AssumeAir(Air);
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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if(environment != null)
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atmosphereSystem.Merge(environment, Air);
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SoundSystem.Play(Filter.Pvs(Owner), "Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
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AudioHelpers.WithVariation(0.125f));
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@@ -296,12 +297,12 @@ namespace Content.Server.Atmos.Components
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{
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if (_integrity <= 0)
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{
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
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if (tileAtmos == null)
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var environment = atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true);
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if (environment == null)
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return;
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var leakedGas = Air.RemoveRatio(0.25f);
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tileAtmos.AssumeAir(leakedGas);
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atmosphereSystem.Merge(environment, leakedGas);
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}
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else
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{
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