ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)

* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
This commit is contained in:
Vera Aguilera Puerto
2021-07-19 12:07:37 +02:00
committed by GitHub
parent 10ced26b0d
commit c8ba345cdc
34 changed files with 1214 additions and 483 deletions

View File

@@ -123,8 +123,7 @@ namespace Content.Server.Atmos.Components
{
// Already get the pressure before Dirty(), because we can't get the EntitySystem in that thread or smth
var pressure = 0f;
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.Coordinates);
var tile = gam?.GetTile(Owner.Transform.Coordinates)?.Air;
var tile = EntitySystem.Get<AtmosphereSystem>().GetTileMixture(Owner.Transform.Coordinates);
if (tile != null)
{
pressure = tile.Pressure;
@@ -182,9 +181,8 @@ namespace Content.Server.Atmos.Components
pos = _position.Value;
}
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
var gam = atmosSystem.GetGridAtmosphere(pos);
var tile = gam.GetTile(pos)?.Air;
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var tile = atmosphereSystem.GetTileMixture(pos);
if (tile == null)
{
error = "No Atmosphere!";
@@ -201,7 +199,7 @@ namespace Content.Server.Atmos.Components
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
var gas = atmosSystem.GetGas(i);
var gas = atmosphereSystem.GetGas(i);
if (tile.Moles[i] <= Atmospherics.GasMinMoles) continue;