Encryption Keys for headsets (#12615)
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@@ -1,11 +1,12 @@
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component relays radio messages to the parent entity's chat when equipped.
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/// </summary>
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@@ -13,17 +14,52 @@ namespace Content.Server.Radio.Components;
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[Access(typeof(HeadsetSystem))]
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public sealed class HeadsetComponent : Component
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{
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public readonly HashSet<string> Channels = new() { "Common" };
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/// <summary>
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/// This variable indicates locked state of encryption keys, allowing or prohibiting inserting and removing of encryption keys from headset.
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/// true => User are able to remove encryption keys with tool mentioned in KeysExtractionMethod, and put encryption keys in headset.
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/// false => encryption keys are locked in headset, they can't be properly removed or added.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("isKeysUnlocked")]
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public bool IsKeysUnlocked = true;
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/// <summary>
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/// Shows which tool a person should use to extract the encryption keys from the headset.
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/// default "Screwing"
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("keysExtractionMethod", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string KeysExtractionMethod = "Screwing";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("keySlots")]
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public int KeySlots = 2;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("keyExtractionSound")]
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public SoundSpecifier KeyExtractionSound = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("keyInsertionSound")]
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public SoundSpecifier KeyInsertionSound = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
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[ViewVariables]
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public Container KeyContainer = default!;
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public const string KeyContainerName = "key_slots";
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[ViewVariables]
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public HashSet<string> Channels = new();
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// Maybe make the defaultChannel an actual channel type some day, and use that for parsing messages
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// [DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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// public readonly HashSet<string> defaultChannel = new();
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[DataField("defaultChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
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public readonly string? defaultChannel;
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/// <summary>
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/// This variable defines what channel will be used with using ":h" (department channel prefix).
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/// Headset read DefaultChannel of first encryption key installed.
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/// Do not change this variable from headset or VV, better change encryption keys and UpdateDefaultChannel.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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public string? DefaultChannel;
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[DataField("enabled")]
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public bool Enabled = true;
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