Replace IEntityManager resolves in systems for cached EntityManager

This commit is contained in:
Vera Aguilera Puerto
2021-12-08 13:00:43 +01:00
parent 2699540526
commit c8b65be747
98 changed files with 338 additions and 338 deletions

View File

@@ -128,11 +128,11 @@ namespace Content.Server.RCD.Systems
// thus we early return to avoid the tile set code.
case RcdMode.Walls:
var ent = EntityManager.SpawnEntity("WallSolid", mapGrid.GridTileToLocal(snapPos));
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(ent).LocalRotation = Angle.Zero; // Walls always need to point south.
EntityManager.GetComponent<TransformComponent>(ent).LocalRotation = Angle.Zero; // Walls always need to point south.
break;
case RcdMode.Airlock:
var airlock = EntityManager.SpawnEntity("Airlock", mapGrid.GridTileToLocal(snapPos));
IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(airlock).LocalRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(rcd.Owner).LocalRotation; //Now apply icon smoothing.
EntityManager.GetComponent<TransformComponent>(airlock).LocalRotation = EntityManager.GetComponent<TransformComponent>(rcd.Owner).LocalRotation; //Now apply icon smoothing.
break;
default:
args.Handled = true;