Replace IEntityManager resolves in systems for cached EntityManager
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@@ -172,7 +172,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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#region Eventbus Handlers
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private void HandleActivate(EntityUid uid, DisposalUnitComponent component, ActivateInWorldEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out ActorComponent? actor))
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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{
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return;
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}
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@@ -187,7 +187,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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private void HandleInteractHand(EntityUid uid, DisposalUnitComponent component, InteractHandEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out ActorComponent? actor)) return;
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor)) return;
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// Duplicated code here, not sure how else to get actor inside to make UserInterface happy.
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@@ -198,7 +198,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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private void HandleInteractUsing(EntityUid uid, DisposalUnitComponent component, InteractUsingEvent args)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.User, out HandsComponent? hands))
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if (!EntityManager.TryGetComponent(args.User, out HandsComponent? hands))
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{
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return;
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}
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@@ -238,7 +238,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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UpdateInterface(component, component.Powered);
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<AnchorableComponent>(component.Owner))
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if (!EntityManager.HasComponent<AnchorableComponent>(component.Owner))
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{
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Logger.WarningS("VitalComponentMissing", $"Disposal unit {uid} is missing an {nameof(AnchorableComponent)}");
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}
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@@ -302,7 +302,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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{
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var currentTime = GameTiming.CurTime;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(args.Entity, out HandsComponent? hands) ||
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if (!EntityManager.TryGetComponent(args.Entity, out HandsComponent? hands) ||
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hands.Count == 0 ||
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currentTime < component.LastExitAttempt + ExitAttemptDelay)
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{
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@@ -351,7 +351,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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if (count > 0)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
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if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? disposalsBody))
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{
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component.RecentlyEjected.Clear();
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}
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@@ -395,7 +395,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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}
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// This popup message doesn't appear on clicks, even when code was seperate. Unsure why.
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<HandsComponent>(eventArgs.User))
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if (!EntityManager.HasComponent<HandsComponent>(eventArgs.User))
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{
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("ui-disposal-unit-is-valid-interaction-no-hands"));
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return false;
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@@ -444,8 +444,8 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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return false;
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}
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var grid = _mapManager.GetGrid(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).GridID);
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var coords = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates;
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var grid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(component.Owner).GridID);
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var coords = EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates;
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var entry = grid.GetLocal(coords)
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.FirstOrDefault(entity => EntityManager.HasComponent<DisposalEntryComponent>(entity));
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@@ -457,7 +457,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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var air = component.Air;
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var entryComponent = EntityManager.GetComponent<DisposalEntryComponent>(entry);
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if (_atmosSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Coordinates, true) is {Temperature: > 0} environment)
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if (_atmosSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates, true) is {Temperature: > 0} environment)
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{
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var transferMoles = 0.1f * (0.05f * Atmospherics.OneAtmosphere * 1.01f - air.Pressure) * air.Volume / (environment.Temperature * Atmospherics.R);
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@@ -483,7 +483,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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public void UpdateInterface(DisposalUnitComponent component, bool powered)
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{
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var stateString = Loc.GetString($"{component.State}");
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var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(component.Owner).EntityName, stateString, EstimatedFullPressure(component), powered, component.Engaged);
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var state = new SharedDisposalUnitComponent.DisposalUnitBoundUserInterfaceState(EntityManager.GetComponent<MetaDataComponent>(component.Owner).EntityName, stateString, EstimatedFullPressure(component), powered, component.Engaged);
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component.UserInterface?.SetState(state);
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}
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@@ -504,12 +504,12 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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public void UpdateVisualState(DisposalUnitComponent component, bool flush)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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if (!EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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{
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return;
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}
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if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Anchored)
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if (!EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
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{
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appearance.SetData(SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.UnAnchored);
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appearance.SetData(SharedDisposalUnitComponent.Visuals.Handle, SharedDisposalUnitComponent.HandleState.Normal);
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@@ -567,7 +567,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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public bool CanFlush(DisposalUnitComponent component)
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{
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return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Owner).Anchored;
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return component.State == SharedDisposalUnitComponent.PressureState.Ready && component.Powered && EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
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}
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public void Engage(DisposalUnitComponent component)
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@@ -633,7 +633,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
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{
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TryQueueEngage(component);
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ActorComponent? actor))
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if (EntityManager.TryGetComponent(entity, out ActorComponent? actor))
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{
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component.UserInterface?.Close(actor.PlayerSession);
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}
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