diff --git a/Content.Server/GameObjects/EntitySystems/BarotraumaSystem.cs b/Content.Server/GameObjects/EntitySystems/BarotraumaSystem.cs index 2210afb488..d607c3d984 100644 --- a/Content.Server/GameObjects/EntitySystems/BarotraumaSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/BarotraumaSystem.cs @@ -7,7 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems [UsedImplicitly] public class BarotraumaSystem : EntitySystem { - private const float TimePerUpdate = 0.5f; + private const float TimePerUpdate = 3f; private float _timer = 0f;