Rider reports these things as error for some reason so I'm just gonna uhhhh
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@@ -32,10 +32,10 @@ namespace Content.Client.Storage.Visualizers
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if (_openIcon != null &&
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if (_openIcon != null &&
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entities.TryGetComponent<SpriteComponent?>(entity, out var spriteComponent) &&
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entities.TryGetComponent<SpriteComponent?>(entity, out var spriteComponent) &&
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spriteComponent.BaseRSI?.Path != null)
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spriteComponent.BaseRSI?.Path is { } path)
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{
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{
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spriteComponent.LayerMapReserveBlank(OpenIcon);
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spriteComponent.LayerMapReserveBlank(OpenIcon);
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spriteComponent.LayerSetSprite(OpenIcon, new Rsi(spriteComponent.BaseRSI.Path, _openIcon));
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spriteComponent.LayerSetSprite(OpenIcon, new Rsi(path, _openIcon));
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spriteComponent.LayerSetVisible(OpenIcon, false);
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spriteComponent.LayerSetVisible(OpenIcon, false);
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}
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}
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}
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}
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@@ -67,12 +67,12 @@ namespace Content.Client.Weapons.Melee
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if (EntityManager.EntityExists(msg.Source) &&
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if (EntityManager.EntityExists(msg.Source) &&
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msg.TextureEffect &&
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msg.TextureEffect &&
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EntityManager.TryGetComponent(msg.Source, out ISpriteComponent? sourceSprite) &&
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EntityManager.TryGetComponent(msg.Source, out ISpriteComponent? sourceSprite) &&
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sourceSprite.BaseRSI?.Path != null)
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sourceSprite.BaseRSI?.Path is { } path)
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{
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{
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var curTime = _gameTiming.CurTime;
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var curTime = _gameTiming.CurTime;
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var effect = new EffectSystemMessage
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var effect = new EffectSystemMessage
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{
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{
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EffectSprite = sourceSprite.BaseRSI.Path.ToString(),
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EffectSprite = path.ToString(),
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RsiState = sourceSprite.LayerGetState(0).Name,
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RsiState = sourceSprite.LayerGetState(0).Name,
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Coordinates = EntityManager.GetComponent<TransformComponent>(attacker).Coordinates,
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Coordinates = EntityManager.GetComponent<TransformComponent>(attacker).Coordinates,
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 125), 1.0f),
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Color = Vector4.Multiply(new Vector4(255, 255, 255, 125), 1.0f),
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