Fix NRE when pointing happens without player data or a mind (#1855)

This commit is contained in:
DrSmugleaf
2020-08-22 15:18:04 +02:00
committed by GitHub
parent 265afc9929
commit c87a8d5b51
2 changed files with 8 additions and 9 deletions

View File

@@ -3,12 +3,10 @@ using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Pointing;
using Content.Server.Players;
using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore.Diagnostics;
using Robust.Server.GameObjects.Components;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
@@ -84,7 +82,7 @@ namespace Content.Server.GameObjects.EntitySystems
public bool TryPoint(ICommonSession? session, GridCoordinates coords, EntityUid uid)
{
var player = (session as IPlayerSession)?.ContentData().Mind.CurrentEntity;
var player = (session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity;
if (player == null)
{
return false;
@@ -132,7 +130,7 @@ namespace Content.Server.GameObjects.EntitySystems
if ((playerSession.VisibilityMask & layer) == 0)
return false;
var ent = playerSession.ContentData().Mind.CurrentEntity;
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
return ent != null
&& ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);