Make the context and verb menus visible through walls for ghosts (#2415)
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@@ -5,6 +5,7 @@ using System.Linq;
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using Content.Shared.Physics;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Eye;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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@@ -46,7 +47,11 @@ namespace Content.Shared.GameObjects.Verbs
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!occluder.Enabled;
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!occluder.Enabled;
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}
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}
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var result = player.InRangeUnobstructed(targetPos, distance, CollisionGroup.Opaque, Ignored);
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var mask = player.TryGetComponent(out SharedEyeComponent? eye) && eye.DrawFov
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? CollisionGroup.Opaque
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: CollisionGroup.None;
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var result = player.InRangeUnobstructed(targetPos, distance, mask, Ignored);
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if (!result)
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if (!result)
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{
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{
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