Nukie Outpost is no longer a station map (#30090)
* I dunno, break shit I guess. * Actually fix some shit for once. * test flakey or me flakey? * Test were not flakey, they just didnt make any sense anymore. * more stationy tests * undo abuncha shit I can set in yml instead * forgor an assert * unneeded usings * 1984 * I made github angy * yoink * the end is never the end is never the end is never the end is never the end is never the end is never the * Im going to commit sudoku
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@@ -104,8 +104,6 @@ public sealed class NukeOpsTest
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// Maps now exist
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Assert.That(entMan.Count<MapComponent>(), Is.GreaterThan(0));
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Assert.That(entMan.Count<MapGridComponent>(), Is.GreaterThan(0));
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Assert.That(entMan.Count<StationDataComponent>(), Is.EqualTo(2)); // The main station & nukie station
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Assert.That(entMan.Count<StationMemberComponent>(), Is.GreaterThan(3)); // Each station has at least 1 grid, plus some shuttles
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Assert.That(entMan.Count<StationCentcommComponent>(), Is.EqualTo(1));
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// And we now have nukie related components
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@@ -159,7 +157,6 @@ public sealed class NukeOpsTest
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{
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Assert.That(entMan.EntityExists(grid));
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Assert.That(entMan.HasComponent<MapGridComponent>(grid));
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Assert.That(entMan.HasComponent<StationMemberComponent>(grid));
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}
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Assert.That(entMan.EntityExists(ruleComp.TargetStation));
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@@ -180,12 +177,7 @@ public sealed class NukeOpsTest
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}
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}
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Assert.That(entMan.EntityExists(nukieStationEnt));
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var nukieStation = entMan.GetComponent<StationMemberComponent>(nukieStationEnt!.Value);
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Assert.That(entMan.EntityExists(nukieStation.Station));
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Assert.That(nukieStation.Station, Is.Not.EqualTo(ruleComp.TargetStation));
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Assert.That(!entMan.EntityExists(nukieStationEnt)); // its not supposed to be a station!
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Assert.That(server.MapMan.MapExists(gridsRule.Map));
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var nukieMap = mapSys.GetMap(gridsRule.Map!.Value);
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@@ -195,7 +187,6 @@ public sealed class NukeOpsTest
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Assert.That(targetMap, Is.Not.EqualTo(nukieMap));
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Assert.That(entMan.GetComponent<TransformComponent>(player).MapUid, Is.EqualTo(nukieMap));
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Assert.That(entMan.GetComponent<TransformComponent>(nukieStationEnt.Value).MapUid, Is.EqualTo(nukieMap));
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Assert.That(entMan.GetComponent<TransformComponent>(nukieShuttlEnt).MapUid, Is.EqualTo(nukieMap));
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// The maps are all map-initialized, including the player
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@@ -209,7 +200,6 @@ public sealed class NukeOpsTest
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Assert.That(LifeStage(player), Is.GreaterThan(EntityLifeStage.Initialized));
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Assert.That(LifeStage(nukieMap), Is.GreaterThan(EntityLifeStage.Initialized));
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Assert.That(LifeStage(targetMap), Is.GreaterThan(EntityLifeStage.Initialized));
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Assert.That(LifeStage(nukieStationEnt.Value), Is.GreaterThan(EntityLifeStage.Initialized));
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Assert.That(LifeStage(nukieShuttlEnt), Is.GreaterThan(EntityLifeStage.Initialized));
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Assert.That(LifeStage(ruleComp.TargetStation), Is.GreaterThan(EntityLifeStage.Initialized));
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@@ -30,8 +30,7 @@ namespace Content.IntegrationTests.Tests
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private static readonly string[] NoSpawnMaps =
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{
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"CentComm",
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"Dart",
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"NukieOutpost"
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"Dart"
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};
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private static readonly string[] Grids =
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@@ -54,7 +53,6 @@ namespace Content.IntegrationTests.Tests
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"Bagel",
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"Origin",
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"CentComm",
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"NukieOutpost",
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"Box",
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"Europa",
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"Saltern",
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@@ -171,7 +171,7 @@ namespace Content.Server.GameTicking
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var gridIds = _map.LoadMap(targetMapId, ev.GameMap.MapPath.ToString(), ev.Options);
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_metaData.SetEntityName(_mapManager.GetMapEntityId(targetMapId), $"station map - {map.MapName}");
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_metaData.SetEntityName(_mapManager.GetMapEntityId(targetMapId), map.MapName);
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var gridUids = gridIds.ToList();
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RaiseLocalEvent(new PostGameMapLoad(map, targetMapId, gridUids, stationName));
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@@ -483,7 +483,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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if (!Resolve(ent, ref ent.Comp, false))
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return null;
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return ent.Comp.MapGrids.Where(e => HasComp<StationMemberComponent>(e) && !HasComp<NukeOpsShuttleComponent>(e)).FirstOrNull();
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return ent.Comp.MapGrids.Where(e => !HasComp<NukeOpsShuttleComponent>(e)).FirstOrNull();
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}
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/// <remarks>
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@@ -1625,8 +1625,6 @@ entities:
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- type: GasTileOverlay
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- type: SpreaderGrid
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- type: GridPathfinding
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- type: BecomesStation
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id: SyndicateOutpost
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- uid: 1295
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components:
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- type: MetaData
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@@ -11002,13 +11000,6 @@ entities:
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- type: Transform
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pos: 18.918644,6.663283
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parent: 104
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- proto: SyndicateMicrowave
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entities:
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- uid: 10
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components:
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- type: Transform
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pos: 13.5,-6.5
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parent: 104
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- proto: KitchenReagentGrinder
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entities:
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- uid: 1257
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@@ -13234,6 +13225,13 @@ entities:
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- SurveillanceCameraEntertainment
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nameSet: True
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id: Weeh
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- proto: SyndicateMicrowave
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entities:
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- uid: 10
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components:
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- type: Transform
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pos: 13.5,-6.5
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parent: 104
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- proto: SyndicatePersonalAI
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entities:
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- uid: 160
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@@ -95,7 +95,7 @@
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- type: GameRule
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minPlayers: 20
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- type: LoadMapRule
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gameMap: NukieOutpost
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mapPath: /Maps/Nonstations/nukieplanet.yml
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- type: AntagSelection
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selectionTime: PrePlayerSpawn
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definitions:
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@@ -1,11 +0,0 @@
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- type: gameMap
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id: NukieOutpost
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mapName: Nukie Outpost
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mapPath: /Maps/Nonstations/nukieplanet.yml
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minPlayers: 0
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stations:
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SyndicateOutpost:
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stationProto: StandardNukieOutpost
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components:
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- type: StationNameSetup
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mapNameTemplate: "Nukie Outpost"
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