Nukie Outpost is no longer a station map (#30090)

* I dunno, break shit I guess.

* Actually fix some shit for once.

* test flakey or me flakey?

* Test were not flakey, they just didnt make any sense anymore.

* more stationy tests

* undo abuncha shit I can set in yml instead

* forgor an assert

* unneeded usings

* 1984

* I made github angy

* yoink

* the end is never the end is never the end is never the end is never the end is never the end is never the

* Im going to commit sudoku
This commit is contained in:
IProduceWidgets
2024-07-21 03:26:30 -04:00
committed by GitHub
parent 564199f0c7
commit c7ff647cb3
7 changed files with 13 additions and 38 deletions

View File

@@ -104,8 +104,6 @@ public sealed class NukeOpsTest
// Maps now exist
Assert.That(entMan.Count<MapComponent>(), Is.GreaterThan(0));
Assert.That(entMan.Count<MapGridComponent>(), Is.GreaterThan(0));
Assert.That(entMan.Count<StationDataComponent>(), Is.EqualTo(2)); // The main station & nukie station
Assert.That(entMan.Count<StationMemberComponent>(), Is.GreaterThan(3)); // Each station has at least 1 grid, plus some shuttles
Assert.That(entMan.Count<StationCentcommComponent>(), Is.EqualTo(1));
// And we now have nukie related components
@@ -159,7 +157,6 @@ public sealed class NukeOpsTest
{
Assert.That(entMan.EntityExists(grid));
Assert.That(entMan.HasComponent<MapGridComponent>(grid));
Assert.That(entMan.HasComponent<StationMemberComponent>(grid));
}
Assert.That(entMan.EntityExists(ruleComp.TargetStation));
@@ -180,12 +177,7 @@ public sealed class NukeOpsTest
}
}
Assert.That(entMan.EntityExists(nukieStationEnt));
var nukieStation = entMan.GetComponent<StationMemberComponent>(nukieStationEnt!.Value);
Assert.That(entMan.EntityExists(nukieStation.Station));
Assert.That(nukieStation.Station, Is.Not.EqualTo(ruleComp.TargetStation));
Assert.That(!entMan.EntityExists(nukieStationEnt)); // its not supposed to be a station!
Assert.That(server.MapMan.MapExists(gridsRule.Map));
var nukieMap = mapSys.GetMap(gridsRule.Map!.Value);
@@ -195,7 +187,6 @@ public sealed class NukeOpsTest
Assert.That(targetMap, Is.Not.EqualTo(nukieMap));
Assert.That(entMan.GetComponent<TransformComponent>(player).MapUid, Is.EqualTo(nukieMap));
Assert.That(entMan.GetComponent<TransformComponent>(nukieStationEnt.Value).MapUid, Is.EqualTo(nukieMap));
Assert.That(entMan.GetComponent<TransformComponent>(nukieShuttlEnt).MapUid, Is.EqualTo(nukieMap));
// The maps are all map-initialized, including the player
@@ -209,7 +200,6 @@ public sealed class NukeOpsTest
Assert.That(LifeStage(player), Is.GreaterThan(EntityLifeStage.Initialized));
Assert.That(LifeStage(nukieMap), Is.GreaterThan(EntityLifeStage.Initialized));
Assert.That(LifeStage(targetMap), Is.GreaterThan(EntityLifeStage.Initialized));
Assert.That(LifeStage(nukieStationEnt.Value), Is.GreaterThan(EntityLifeStage.Initialized));
Assert.That(LifeStage(nukieShuttlEnt), Is.GreaterThan(EntityLifeStage.Initialized));
Assert.That(LifeStage(ruleComp.TargetStation), Is.GreaterThan(EntityLifeStage.Initialized));