map renderer fixes (#29523)
* map renderer fixes * remove useless casts
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@@ -86,7 +86,8 @@ public sealed class DecalPainter
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image.Mutate(o => o.Rotate((float) -decal.Angle.Degrees));
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var coloredImage = new Image<Rgba32>(image.Width, image.Height);
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Color color = decal.Color?.ConvertImgSharp() ?? Color.White;
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Color color = decal.Color?.WithAlpha(byte.MaxValue).ConvertImgSharp() ?? Color.White; // remove the encoded color alpha here
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var alpha = decal.Color?.A ?? 1; // get the alpha separately so we can use it in DrawImage
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coloredImage.Mutate(o => o.BackgroundColor(color));
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image.Mutate(o => o
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@@ -95,6 +96,6 @@ public sealed class DecalPainter
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// Very unsure why the - 1 is needed in the first place but all decals are off by exactly one pixel otherwise
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// Woohoo!
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canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), 1.0f));
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canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), alpha));
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}
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}
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@@ -123,19 +123,28 @@ public sealed class EntityPainter
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image.Mutate(o => o.Crop(rect));
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var spriteRotation = 0f;
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if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && entity.Sprite.GetLayerDirectionCount(layer) == 1)
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{
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spriteRotation = (float) worldRotation.Degrees;
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}
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var colorMix = entity.Sprite.Color * layer.Color;
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var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
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var coloredImage = new Image<Rgba32>(image.Width, image.Height);
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coloredImage.Mutate(o => o.BackgroundColor(imageColor));
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var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
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var offsetX = (int) (entity.Sprite.Offset.X * EyeManager.PixelsPerMeter);
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var offsetY = (int) (entity.Sprite.Offset.Y * EyeManager.PixelsPerMeter);
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image.Mutate(o => o
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.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
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.Resize(imgX, imgY)
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.Flip(FlipMode.Vertical));
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.Flip(FlipMode.Vertical)
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.Rotate(spriteRotation));
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var pointX = (int) entity.X - imgX / 2 + EyeManager.PixelsPerMeter / 2;
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var pointY = (int) entity.Y - imgY / 2 + EyeManager.PixelsPerMeter / 2;
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var pointX = (int) entity.X + offsetX - imgX / 2;
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var pointY = (int) entity.Y + offsetY - imgY / 2;
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canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
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}
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}
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@@ -138,8 +138,8 @@ namespace Content.MapRenderer.Painters
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var yOffset = (int) -grid.LocalAABB.Bottom;
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var tileSize = grid.TileSize;
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var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
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var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
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var x = (position.X + xOffset) * tileSize * TilePainter.TileImageSize;
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var y = (position.Y + yOffset) * tileSize * TilePainter.TileImageSize;
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return (x, y);
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}
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