disables space wind and tile ripping cvars (#21847)

This commit is contained in:
Flareguy
2023-11-27 15:42:29 -06:00
committed by GitHub
parent 89ba82f5b5
commit c7f4294d73

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@@ -929,7 +929,7 @@ namespace Content.Shared.CCVar
/// Whether gas differences will move entities. /// Whether gas differences will move entities.
/// </summary> /// </summary>
public static readonly CVarDef<bool> SpaceWind = public static readonly CVarDef<bool> SpaceWind =
CVarDef.Create("atmos.space_wind", true, CVar.SERVERONLY); CVarDef.Create("atmos.space_wind", false, CVar.SERVERONLY);
/// <summary> /// <summary>
/// Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects. /// Divisor from maxForce (pressureDifference * 2.25f) to force applied on objects.
@@ -975,7 +975,7 @@ namespace Content.Shared.CCVar
/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work. /// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
/// </summary> /// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles = public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY); CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
/// <summary> /// <summary>
/// Whether explosive depressurization will cause the grid to gain an impulse. /// Whether explosive depressurization will cause the grid to gain an impulse.