Add a command to hide replay UI (#19956)
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30
Content.Client/Ghost/GhostToggleSelfVisibility.cs
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30
Content.Client/Ghost/GhostToggleSelfVisibility.cs
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@@ -0,0 +1,30 @@
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using Content.Shared.Ghost;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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namespace Content.Client.Ghost;
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public sealed class GhostToggleSelfVisibility : IConsoleCommand
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{
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public string Command => "toggleselfghost";
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public string Description => "Toggles seeing your own ghost.";
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public string Help => "toggleselfghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var attachedEntity = shell.Player?.AttachedEntity;
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if (!attachedEntity.HasValue)
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return;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.HasComponent<GhostComponent>(attachedEntity))
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{
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shell.WriteError("Entity must be a ghost.");
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return;
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}
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if (!entityManager.TryGetComponent(attachedEntity, out SpriteComponent? spriteComponent))
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return;
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spriteComponent.Visible = !spriteComponent.Visible;
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}
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}
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@@ -46,6 +46,8 @@ public sealed class ContentReplayPlaybackManager
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/// </summary>
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public Type? DefaultState;
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public bool IsScreenshotMode = false;
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private bool _initialized;
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public void Initialize()
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35
Content.Client/Replay/ReplayToggleScreenshotModeCommand.cs
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35
Content.Client/Replay/ReplayToggleScreenshotModeCommand.cs
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@@ -0,0 +1,35 @@
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Shared.Chat;
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using Robust.Client.Replays.Commands;
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using Robust.Client.Replays.UI;
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using Robust.Client.UserInterface;
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using Robust.Shared.Console;
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namespace Content.Client.Replay;
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public sealed class ReplayToggleScreenshotModeCommand : BaseReplayCommand
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly ContentReplayPlaybackManager _replayManager = default!;
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public override string Command => "replay_toggle_screenshot_mode";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var screen = _userInterfaceManager.ActiveScreen;
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if (screen == null)
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return;
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_replayManager.IsScreenshotMode = !_replayManager.IsScreenshotMode;
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var showReplayWidget = _replayManager.IsScreenshotMode;
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screen.ShowWidget<ReplayControlWidget>(showReplayWidget);
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foreach (var chatBox in _userInterfaceManager.GetUIController<ChatUIController>().Chats)
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{
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chatBox.ChatInput.Visible = !showReplayWidget;
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if (!showReplayWidget)
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chatBox.ChatInput.ChannelSelector.Select(ChatSelectChannel.Local);
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}
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}
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}
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@@ -12,6 +12,8 @@ namespace Content.Client.Replay.UI;
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[Virtual]
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public class ReplaySpectateEntityState : GameplayState
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{
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[Dependency] private readonly ContentReplayPlaybackManager _replayManager = default!;
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protected override void Startup()
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{
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base.Startup();
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@@ -21,11 +23,13 @@ public class ReplaySpectateEntityState : GameplayState
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return;
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screen.ShowWidget<GameTopMenuBar>(false);
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SetAnchorAndMarginPreset(screen.GetOrAddWidget<ReplayControlWidget>(), LayoutPreset.TopLeft, margin: 10);
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var replayWidget = screen.GetOrAddWidget<ReplayControlWidget>();
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SetAnchorAndMarginPreset(replayWidget, LayoutPreset.TopLeft, margin: 10);
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replayWidget.Visible = !_replayManager.IsScreenshotMode;
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foreach (var chatbox in UserInterfaceManager.GetUIController<ChatUIController>().Chats)
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{
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chatbox.ChatInput.Visible = false;
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chatbox.ChatInput.Visible = _replayManager.IsScreenshotMode;
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}
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}
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