Refactors TemperatureComponent and AtmosExposed to ECS (#4927)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
140
Content.Server/Temperature/Systems/TemperatureSystem.cs
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140
Content.Server/Temperature/Systems/TemperatureSystem.cs
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using System;
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using Content.Server.Alert;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Temperature.Components;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Temperature.Systems
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{
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public class TemperatureSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(ChangeDamage);
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SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
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SubscribeLocalEvent<ServerAlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
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}
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public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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float lastTemp = temperature.CurrentTemperature;
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float delta = temperature.CurrentTemperature - temp;
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temperature.CurrentTemperature = temp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
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}
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}
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public void ReceiveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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float lastTemp = temperature.CurrentTemperature;
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temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
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float delta = temperature.CurrentTemperature - lastTemp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
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}
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}
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public void RemoveHeat(EntityUid uid, float heatAmount, TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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float lastTemp = temperature.CurrentTemperature;
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temperature.CurrentTemperature -= heatAmount / temperature.HeatCapacity;
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float delta = temperature.CurrentTemperature - lastTemp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta));
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}
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}
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature, ref AtmosExposedUpdateEvent args)
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{
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var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
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var tileHeatCapacity = _atmosphereSystem.GetHeatCapacity(args.GasMixture);
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var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity / (tileHeatCapacity + temperature.HeatCapacity));
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ReceiveHeat(uid, heat, temperature);
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}
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private void ServerAlert(EntityUid uid, ServerAlertsComponent status, OnTemperatureChangeEvent args)
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{
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switch (args.CurrentTemperature)
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{
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// Cold strong.
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case <= 260:
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status.ShowAlert(AlertType.Cold, 3);
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break;
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// Cold mild.
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case <= 280 and > 260:
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status.ShowAlert(AlertType.Cold, 2);
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break;
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// Cold weak.
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case <= 292 and > 280:
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status.ShowAlert(AlertType.Cold, 1);
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break;
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// Safe.
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case <= 327 and > 292:
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status.ClearAlertCategory(AlertCategory.Temperature);
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break;
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// Heat weak.
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case <= 335 and > 327:
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status.ShowAlert(AlertType.Hot, 1);
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break;
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// Heat mild.
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case <= 345 and > 335:
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status.ShowAlert(AlertType.Hot, 2);
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break;
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// Heat strong.
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case > 345:
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status.ShowAlert(AlertType.Hot, 3);
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break;
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}
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}
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private void ChangeDamage(EntityUid uid, TemperatureComponent temperature, OnTemperatureChangeEvent args)
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{
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if (!EntityManager.TryGetComponent<DamageableComponent>(uid, out var damage))
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return;
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if (args.CurrentTemperature >= temperature.HeatDamageThreshold)
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{
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int tempDamage = (int) Math.Floor((args.CurrentTemperature - temperature.HeatDamageThreshold) * temperature.TempDamageCoefficient);
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_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage);
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}
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else if (args.CurrentTemperature <= temperature.ColdDamageThreshold)
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{
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int tempDamage = (int) Math.Floor((temperature.ColdDamageThreshold - args.CurrentTemperature) * temperature.TempDamageCoefficient);
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_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage);
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}
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}
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}
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public class OnTemperatureChangeEvent : EntityEventArgs
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{
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public float CurrentTemperature { get; }
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public float LastTemperature { get; }
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public float TemperatureDelta { get; }
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public OnTemperatureChangeEvent(float current, float last, float delta)
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{
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CurrentTemperature = current;
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LastTemperature = last;
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TemperatureDelta = delta;
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}
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}
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}
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