Refactors TemperatureComponent and AtmosExposed to ECS (#4927)

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Flipp Syder
2021-10-29 01:18:43 -07:00
committed by GitHub
parent 68e5a204e3
commit c7c651e3de
7 changed files with 185 additions and 117 deletions

View File

@@ -1,14 +1,9 @@
using System;
using Content.Server.Alert;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Server.Temperature.Components
{
@@ -57,82 +52,5 @@ namespace Content.Server.Temperature.Components
[DataField("heatDamage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = default!;
public void Update()
{
if (Owner.TryGetComponent(out ServerAlertsComponent? status))
{
switch (CurrentTemperature)
{
// Cold strong.
case <= 260:
status.ShowAlert(AlertType.Cold, 3);
break;
// Cold mild.
case <= 280 and > 260:
status.ShowAlert(AlertType.Cold, 2);
break;
// Cold weak.
case <= 292 and > 280:
status.ShowAlert(AlertType.Cold, 1);
break;
// Safe.
case <= 327 and > 292:
status.ClearAlertCategory(AlertCategory.Temperature);
break;
// Heat weak.
case <= 335 and > 327:
status.ShowAlert(AlertType.Hot, 1);
break;
// Heat mild.
case <= 345 and > 335:
status.ShowAlert(AlertType.Hot, 2);
break;
// Heat strong.
case > 345:
status.ShowAlert(AlertType.Hot, 3);
break;
}
}
if (!Owner.HasComponent<DamageableComponent>()) return;
if (CurrentTemperature >= _heatDamageThreshold)
{
int tempDamage = (int) Math.Floor((CurrentTemperature - _heatDamageThreshold) * _tempDamageCoefficient);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, HeatDamage * tempDamage);
}
else if (CurrentTemperature <= _coldDamageThreshold)
{
int tempDamage = (int) Math.Floor((_coldDamageThreshold - CurrentTemperature) * _tempDamageCoefficient);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, ColdDamage * tempDamage);
}
}
/// <summary>
/// Forcefully give heat to this component
/// </summary>
/// <param name="heatAmount"></param>
public void ReceiveHeat(float heatAmount)
{
CurrentTemperature += heatAmount / HeatCapacity;
}
/// <summary>
/// Forcefully remove heat from this component
/// </summary>
/// <param name="heatAmount"></param>
public void RemoveHeat(float heatAmount)
{
CurrentTemperature -= heatAmount / HeatCapacity;
}
}
}