Fix cyborg locking (#21809)
* Fix cyborg locking * Revert "Fix cyborg locking" This reverts commit bd5bbbb8b46edb720a9d479772f7931f5f497907. * create generic component * update submodules * Revert "update submodules" This reverts commit 303200f298f1c56660955d13caa8218b02e306ad.
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namespace Content.Server.Lock.Components;
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/// <summary>
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/// This is used for activatable UIs that require the entity to have a lock in a certain state.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ActivatableUIRequiresLockComponent : Component
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{
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/// <summary>
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/// TRUE: the lock must be locked to access the UI.
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/// FALSE: the lock must be unlocked to access the UI.
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/// </summary>
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[DataField("requireLocked"), ViewVariables(VVAccess.ReadWrite)]
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public bool requireLocked = false;
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}
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