Defib fixes (#16031)

This commit is contained in:
metalgearsloth
2023-05-03 11:32:06 +10:00
committed by GitHub
parent b9b74eaff9
commit c7c083e9c8
5 changed files with 24 additions and 33 deletions

View File

@@ -56,7 +56,10 @@ public sealed class DefibrillatorSystem : EntitySystem
private void OnUnpaused(EntityUid uid, DefibrillatorComponent component, ref EntityUnpausedEvent args)
{
component.NextZapTime += args.PausedTime;
if (component.NextZapTime == null)
return;
component.NextZapTime = component.NextZapTime.Value + args.PausedTime;
}
private void OnUseInHand(EntityUid uid, DefibrillatorComponent component, UseInHandEvent args)
@@ -115,7 +118,7 @@ public sealed class DefibrillatorSystem : EntitySystem
if (component.Enabled)
return false;
if (_powerCell.HasActivatableCharge(uid))
if (!_powerCell.HasActivatableCharge(uid))
return false;
component.Enabled = true;
@@ -248,10 +251,12 @@ public sealed class DefibrillatorSystem : EntitySystem
var query = EntityQueryEnumerator<DefibrillatorComponent>();
while (query.MoveNext(out var uid, out var defib))
{
if (_timing.CurTime < defib.NextZapTime)
if (defib.NextZapTime == null || _timing.CurTime < defib.NextZapTime)
continue;
_audio.PlayPvs(defib.ReadySound, uid);
_appearance.SetData(uid, DefibrillatorVisuals.Ready, true);
defib.NextZapTime = null;
}
}
}