Remove unused dependencies (#19490)
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@@ -28,7 +28,6 @@ public sealed class SpawnPointSystem : EntitySystem
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// TODO: Cache all this if it ends up important.
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var points = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
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var possiblePositions = new List<EntityCoordinates>();
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EntityCoordinates? firstLoc = null;
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while ( points.MoveNext(out var uid, out var spawnPoint, out var xform))
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{
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