Audio System Rejig (#9635)
This commit is contained in:
@@ -8,7 +8,7 @@ namespace Content.Shared.Audio
|
||||
/// <summary>
|
||||
/// Returns a random pitch.
|
||||
/// </summary>
|
||||
[Obsolete("Use variant that takes in IRobustRandom instead.")]
|
||||
[Obsolete("Use variation datafield.")]
|
||||
public static AudioParams WithVariation(float amplitude)
|
||||
{
|
||||
return WithVariation(amplitude, null);
|
||||
@@ -59,12 +59,5 @@ namespace Content.Shared.Audio
|
||||
variation = Math.Clamp(variation, 0, 12);
|
||||
return ShiftSemitone(rand.Next(-variation, variation));
|
||||
}
|
||||
|
||||
public static string GetRandomFileFromSoundCollection(string name, IRobustRandom? rand, IPrototypeManager? proto)
|
||||
{
|
||||
IoCManager.Resolve(ref rand, ref proto);
|
||||
var soundCollection = proto.Index<SoundCollectionPrototype>(name);
|
||||
return rand.Pick(soundCollection.PickFiles).ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user