Audio System Rejig (#9635)
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@@ -1,5 +1,4 @@
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Map;
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@@ -41,11 +40,7 @@ public sealed class FTLComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("soundTravel")]
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public SoundSpecifier? TravelSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_progress.ogg")
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{
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Params =
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{
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Volume = -10,
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Loop = true,
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}
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Params = AudioParams.Default.WithVolume(-3f).WithLoop(true)
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};
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public IPlayingAudioStream? TravelStream;
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