Audio System Rejig (#9635)

This commit is contained in:
Leon Friedrich
2022-07-29 14:13:12 +12:00
committed by GitHub
parent 05ee746efb
commit c7ad6b709e
191 changed files with 211 additions and 540 deletions

View File

@@ -1,10 +1,10 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Hands.Components;
using Content.Server.Pulling;
using Content.Shared.ActionBlocker;
using Content.Shared.Vehicle.Components;
using Content.Shared.Alert;
using Content.Shared.Bed.Sleep;
using Content.Shared.Buckle.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
@@ -12,13 +12,12 @@ using Content.Shared.Popups;
using Content.Shared.Pulling.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using Robust.Server.GameObjects;
using Content.Shared.Vehicle.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.IdentityManagement;
using Content.Shared.Bed.Sleep;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Buckle.Components
{