Audio System Rejig (#9635)
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@@ -98,11 +98,6 @@ namespace Content.Client.Physics.Controllers
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HandleMobMovement(mover, body, xformMover, frameTime);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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{
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return Filter.Local();
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}
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protected override bool CanSound()
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{
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return _timing.IsFirstTimePredicted && _timing.InSimulation;
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