Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
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@@ -128,7 +128,7 @@ namespace Content.Server.PowerSink
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_chat.DispatchStationAnnouncement(
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_chat.DispatchStationAnnouncement(
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station.Value,
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station.Value,
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Loc.GetString("powersink-immiment-explosion-announcement"),
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Loc.GetString("powersink-imminent-explosion-announcement"),
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playDefaultSound: true,
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playDefaultSound: true,
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colorOverride: Color.Yellow
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colorOverride: Color.Yellow
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);
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);
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@@ -2,5 +2,5 @@
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advertisement-theater-2 = Suited and booted!
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advertisement-theater-2 = Suited and booted!
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advertisement-theater-3 = It's show time!
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advertisement-theater-3 = It's show time!
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advertisement-theater-4 = Why leave style up to fate? Use AutoDrobe!
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advertisement-theater-4 = Why leave style up to fate? Use AutoDrobe!
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advertisement-theater-5 = All wacky outfits and clothes, from gladitor robes to who knows what!
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advertisement-theater-5 = All wacky outfits and clothes, from gladiator robes to who knows what!
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advertisement-theater-6 = The clown will appreciate your outfit!
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advertisement-theater-6 = The clown will appreciate your outfit!
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@@ -33,7 +33,7 @@ device-address-prefix-freezer = FZR-
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device-address-prefix-volume-pump = VPP-
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device-address-prefix-volume-pump = VPP-
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device-address-prefix-smes = SMS-
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device-address-prefix-smes = SMS-
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#PDAs and terminals
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# PDAs and terminals
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device-address-prefix-console = CLS-
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device-address-prefix-console = CLS-
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device-address-prefix-fire-alarm = FIR-
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device-address-prefix-fire-alarm = FIR-
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device-address-prefix-air-alarm = AIR-
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device-address-prefix-air-alarm = AIR-
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@@ -42,7 +42,7 @@ device-address-prefix-sensor-monitor = MON-
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device-address-examine-message = The device's address is {$address}.
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device-address-examine-message = The device's address is {$address}.
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#Device net ID names
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# Device net ID names
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device-net-id-private = Private
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device-net-id-private = Private
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device-net-id-wired = Wired
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device-net-id-wired = Wired
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device-net-id-wireless = Wireless
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device-net-id-wireless = Wireless
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@@ -1,4 +1,4 @@
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#When an admin adds a game rule
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# When an admin adds a game rule
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add-gamerule-admin = Game rule({$rule}) added - {$admin}
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add-gamerule-admin = Game rule({$rule}) added - {$admin}
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list-gamerule-admin-header = | Time | Rule added
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list-gamerule-admin-header = | Time | Rule added
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list-gamerule-admin-no-rules = No game rules have been added.
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list-gamerule-admin-no-rules = No game rules have been added.
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@@ -1,2 +1,2 @@
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powersink-examine-drain-amount = The power sink is draining [color={$markupDrainColor}]{$amount} kW[/color].
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powersink-examine-drain-amount = The power sink is draining [color={$markupDrainColor}]{$amount} kW[/color].
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powersink-immiment-explosion-announcement = System scans have detected a rogue power consuming device is becoming unstable. Staff are advised to locate and disconnect this device immediately before the station is damaged.
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powersink-imminent-explosion-announcement = System scans have detected a rogue power consuming device is becoming unstable. Staff are advised to locate and disconnect this device immediately before the station is damaged.
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@@ -16,7 +16,7 @@ revenant-soul-yield-low = {CAPITALIZE(THE($target))} has a below average soul.
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revenant-soul-begin-harvest = {CAPITALIZE(THE($target))} suddenly rises slightly into the air, {POSS-ADJ($target)} skin turning an ashy gray.
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revenant-soul-begin-harvest = {CAPITALIZE(THE($target))} suddenly rises slightly into the air, {POSS-ADJ($target)} skin turning an ashy gray.
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revenant-soul-finish-harvest = {CAPITALIZE(THE($target))} slumps onto the ground!
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revenant-soul-finish-harvest = {CAPITALIZE(THE($target))} slumps onto the ground!
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#UI
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# UI
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revenant-user-interface-title = Ability Shop
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revenant-user-interface-title = Ability Shop
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revenant-user-interface-essence-amount = [color=plum]{$amount}[/color] Stolen Essence
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revenant-user-interface-essence-amount = [color=plum]{$amount}[/color] Stolen Essence
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@@ -3,5 +3,5 @@ melee-inject-failed-hardsuit = Your {$weapon} cannot inject through hardsuits!
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melee-balloon-pop = {CAPITALIZE(THE($balloon))} popped!
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melee-balloon-pop = {CAPITALIZE(THE($balloon))} popped!
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#BatteryComponent
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# BatteryComponent
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melee-battery-examine = It has enough charge for [color={$color}]{$count}[/color] hits.
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melee-battery-examine = It has enough charge for [color={$color}]{$count}[/color] hits.
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