Fix overflow algo again so small ammounts don't spread infinitely (aka Infinite Cum Works) (#6796)
This commit is contained in:
184
Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
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184
Content.IntegrationTests/Tests/Fluids/FluidSpillTest.cs
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@@ -0,0 +1,184 @@
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#nullable enable
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using System;
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using System.Threading.Tasks;
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using Content.Server.Fluids.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Fluids;
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[TestFixture]
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[TestOf(typeof(FluidSpreaderSystem))]
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public sealed class FluidSpill : ContentIntegrationTest
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{
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private const string SpillMapsYml = "Maps/Test/floor3x3.yml";
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private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
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{
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foreach (var uid in mapGrid.GetAnchoredEntities(pos))
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{
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if (entityManager.TryGetComponent(uid, out PuddleComponent puddleComponent))
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return puddleComponent;
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}
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return null;
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}
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private readonly Direction[] _dirs =
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{
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Direction.East,
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Direction.SouthEast,
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Direction.South,
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Direction.SouthWest,
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Direction.West,
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Direction.NorthWest,
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Direction.North,
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Direction.NorthEast,
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};
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private readonly Vector2i _origin = new(-1, -1);
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[Test]
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public async Task SpillEvenlyTest()
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{
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// --- Setup
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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IMapGrid? grid = null;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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grid = mapLoader.LoadBlueprint(mapId, SpillMapsYml)!;
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});
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if (grid == null)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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}
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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Assert.That(GetPuddle(entityManager, grid, _origin), Is.Not.Null);
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});
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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server.Assert(() =>
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{
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
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foreach (var direction in _dirs)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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Assert.That(sidePuddle, Is.Not.Null);
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Assert.That(sidePuddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(10)));
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}
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task SpillSmallOverflowTest()
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{
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// --- Setup
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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IMapGrid? grid = null;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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grid = mapLoader.LoadBlueprint(mapId, SpillMapsYml)!;
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});
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if (grid == null)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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}
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(20.01));
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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});
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if (grid == null)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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}
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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server.Assert(() =>
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{
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
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// we don't know where a spill would happen
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// but there should be only one
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var emptyField = 0;
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var fullField = 0;
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foreach (var direction in _dirs)
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{
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var newPos = _origin.Offset(direction);
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var sidePuddle = GetPuddle(entityManager, grid, newPos);
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if (sidePuddle == null)
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{
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emptyField++;
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}
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else if (sidePuddle.CurrentVolume == FixedPoint2.Epsilon)
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{
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fullField++;
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}
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}
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Assert.That(emptyField, Is.EqualTo(7));
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Assert.That(fullField, Is.EqualTo(1));
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});
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await server.WaitIdleAsync();
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}
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}
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@@ -37,9 +37,6 @@ public sealed class FluidSpreaderSystem : EntitySystem
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puddleComponent.SolutionName,
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out puddleSolution)) return;
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if (puddleSolution.CurrentVolume <= puddleComponent.OverflowVolume)
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return;
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var spreaderComponent = EntityManager.EnsureComponent<FluidSpreaderComponent>(puddleComponent.Owner);
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spreaderComponent.OverflownSolution = puddleSolution;
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spreaderComponent.Enabled = true;
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@@ -88,6 +85,13 @@ public sealed class FluidSpreaderSystem : EntitySystem
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private void SpreadFluid(EntityUid suid)
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{
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EntityUid GetOrCreate(EntityUid uid, string prototype, IMapGrid grid, Vector2i pos)
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{
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return uid == EntityUid.Invalid
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? EntityManager.SpawnEntity(prototype, grid.GridTileToWorld(pos))
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: uid;
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}
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PuddleComponent? puddleComponent = null;
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MetaDataComponent? metadataOriginal = null;
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TransformComponent? transformOrig = null;
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@@ -97,22 +101,31 @@ public sealed class FluidSpreaderSystem : EntitySystem
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return;
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var prototypeName = metadataOriginal.EntityPrototype!.ID;
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var puddles = new List<PuddleComponent> { puddleComponent };
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var visitedTiles = new HashSet<Vector2i>();
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if (!_mapManager.TryGetGrid(transformOrig.GridID, out var mapGrid))
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return;
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while (puddles.Count > 0
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// skip origin puddle
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var nextToExpand = new List<PuddlePlacer>(9);
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ExpandPuddle(suid, visitedTiles, mapGrid, nextToExpand);
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while (nextToExpand.Count > 0
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&& spreader.OverflownSolution.CurrentVolume > FixedPoint2.Zero)
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{
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var nextToExpand = new List<(Vector2i, EntityUid?)>();
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// we need to clamp to prevent spreading 0u fluids, while never going over spill limit
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var divided = FixedPoint2.Clamp(spreader.OverflownSolution.CurrentVolume / nextToExpand.Count,
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FixedPoint2.Epsilon, puddleComponent.OverflowVolume);
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var divided = spreader.OverflownSolution.CurrentVolume / puddles.Count;
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foreach (var puddle in puddles)
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foreach (var posAndUid in nextToExpand)
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{
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var puddleUid = GetOrCreate(posAndUid.Uid, prototypeName, mapGrid, posAndUid.Pos);
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if (!TryComp(puddleUid, out PuddleComponent? puddle))
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continue;
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posAndUid.Uid = puddleUid;
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if (puddle.CurrentVolume >= puddle.OverflowVolume) continue;
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// -puddle.OverflowLeft is guaranteed to be >= 0
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@@ -122,22 +135,46 @@ public sealed class FluidSpreaderSystem : EntitySystem
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puddle.Owner,
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spreader.OverflownSolution.SplitSolution(split),
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false, false, puddle);
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}
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// if solution is spent do not explore
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if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
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continue;
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return;
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}
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// find edges
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foreach (var puddle in puddles)
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nextToExpand = ExpandPuddles(nextToExpand, visitedTiles, mapGrid);
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}
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}
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private List<PuddlePlacer> ExpandPuddles(List<PuddlePlacer> toExpand,
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HashSet<Vector2i> visitedTiles,
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IMapGrid mapGrid)
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{
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var nextToExpand = new List<PuddlePlacer>(9);
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foreach (var puddlePlacer in toExpand)
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{
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ExpandPuddle(puddlePlacer.Uid, visitedTiles, mapGrid, nextToExpand, puddlePlacer.Pos);
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}
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return nextToExpand;
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}
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private void ExpandPuddle(EntityUid puddle,
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HashSet<Vector2i> visitedTiles,
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IMapGrid mapGrid,
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List<PuddlePlacer> nextToExpand,
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Vector2i? pos = null)
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{
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TransformComponent? transform = null;
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if (!Resolve(puddle.Owner, ref transform, false))
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continue;
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if (pos == null && !Resolve(puddle, ref transform, false))
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{
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return;
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}
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var puddlePos = pos ?? transform!.Coordinates.ToVector2i(EntityManager, _mapManager);
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// prepare next set of puddles to be expanded
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var puddlePos = transform.Coordinates.ToVector2i(EntityManager, _mapManager);
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foreach (var direction in SharedDirectionExtensions.RandomDirections().ToArray())
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{
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var newPos = puddlePos.Offset(direction);
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@@ -147,27 +184,7 @@ public sealed class FluidSpreaderSystem : EntitySystem
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visitedTiles.Add(newPos);
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if (CanExpand(newPos, mapGrid, out var uid))
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nextToExpand.Add((newPos, uid));
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}
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}
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puddles = new List<PuddleComponent>();
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// prepare edges for next iteration
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foreach (var (pos, uid) in nextToExpand)
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{
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if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
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continue;
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var puddleUid = uid!.Value;
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var coordinate = mapGrid.GridTileToWorld(pos);
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if (uid == EntityUid.Invalid)
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{
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puddleUid = EntityManager.SpawnEntity(prototypeName, coordinate);
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}
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puddles.Add(EntityManager.GetComponent<PuddleComponent>(puddleUid));
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}
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nextToExpand.Add(new PuddlePlacer(newPos, (EntityUid) uid));
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}
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}
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@@ -205,3 +222,16 @@ public sealed class FluidSpreaderSystem : EntitySystem
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return true;
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}
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}
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// Helper to allow mutable pair of (Pos, Uid)
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internal sealed class PuddlePlacer
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{
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internal Vector2i Pos;
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internal EntityUid Uid;
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public PuddlePlacer(Vector2i pos, EntityUid uid)
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{
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Pos = pos;
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Uid = uid;
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}
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}
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128
Resources/Maps/Test/floor3x3.yml
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128
Resources/Maps/Test/floor3x3.yml
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meta:
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format: 2
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name: DemoStation
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author: Space-Wizards
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postmapinit: false
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tilemap:
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0: space
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1: floor_asteroid_coarse_sand0
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2: floor_asteroid_coarse_sand1
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3: floor_asteroid_coarse_sand2
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4: floor_asteroid_coarse_sand_dug
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5: floor_asteroid_sand
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6: floor_asteroid_tile
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7: floor_bar
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8: floor_blue
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9: floor_blue_circuit
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10: floor_clown
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11: floor_dark
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12: floor_elevator_shaft
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13: floor_freezer
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14: floor_glass
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15: floor_gold
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16: floor_grass
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17: floor_green_circuit
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18: floor_hydro
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19: floor_kitchen
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20: floor_laundry
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21: floor_lino
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22: floor_mime
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23: floor_mono
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24: floor_reinforced
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25: floor_rglass
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26: floor_rock_vault
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27: floor_showroom
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28: floor_silver
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29: floor_snow
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30: floor_steel
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31: floor_steel_dirty
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32: floor_techmaint
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33: floor_white
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34: floor_wood
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35: lattice
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36: plating
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37: underplating
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grids:
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- settings:
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chunksize: 16
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tilesize: 1
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chunks:
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- ind: "-1,-1"
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tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAHgAAAA==
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- ind: "-1,0"
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tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
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- ind: "0,0"
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tiles: BgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
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- ind: "0,-1"
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tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
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entities:
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- uid: 0
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components:
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- parent: null
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type: Transform
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- index: 0
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type: MapGrid
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- linearDamping: 0.1
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fixedRotation: False
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bodyType: Dynamic
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type: Physics
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- fixtures:
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- shape: !type:PolygonShape
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vertices:
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- -0.01,0.01
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- -0.01,0.99
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- -1.99,0.99
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- -1.99,0.01
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id: grid_chunk--1.99-0.01
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mask:
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- MapGrid
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layer:
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- MapGrid
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mass: 7.7616
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restitution: 0.1
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- shape: !type:PolygonShape
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vertices:
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- 0.99,0.01
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- 0.99,0.99
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- 0.01,0.99
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- 0.01,0.01
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id: grid_chunk-0.01-0.01
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mask:
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- MapGrid
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layer:
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- MapGrid
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mass: 3.8416002
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restitution: 0.1
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- shape: !type:PolygonShape
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vertices:
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- 0.99,-1.99
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- 0.99,-0.01
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- 0.01,-0.01
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- 0.01,-1.99
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id: grid_chunk-0.01--1.99
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mask:
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- MapGrid
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layer:
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- MapGrid
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mass: 7.7616
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restitution: 0.1
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- shape: !type:PolygonShape
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vertices:
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- -0.01,-1.99
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- -0.01,-0.01
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- -1.99,-0.01
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- -1.99,-1.99
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id: grid_chunk--1.99--1.99
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mask:
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- MapGrid
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layer:
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- MapGrid
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mass: 15.681601
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restitution: 0.1
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type: Fixtures
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- gravityShakeSound: !type:SoundPathSpecifier
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path: /Audio/Effects/alert.ogg
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type: Gravity
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- chunkCollection: {}
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type: DecalGrid
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...
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Reference in New Issue
Block a user