Fix overflow algo again so small ammounts don't spread infinitely (aka Infinite Cum Works) (#6796)

This commit is contained in:
Ygg01
2022-02-20 20:54:05 +01:00
committed by GitHub
parent 538fa5ccbc
commit c76ee013b0
3 changed files with 387 additions and 45 deletions

View File

@@ -37,9 +37,6 @@ public sealed class FluidSpreaderSystem : EntitySystem
puddleComponent.SolutionName,
out puddleSolution)) return;
if (puddleSolution.CurrentVolume <= puddleComponent.OverflowVolume)
return;
var spreaderComponent = EntityManager.EnsureComponent<FluidSpreaderComponent>(puddleComponent.Owner);
spreaderComponent.OverflownSolution = puddleSolution;
spreaderComponent.Enabled = true;
@@ -88,6 +85,13 @@ public sealed class FluidSpreaderSystem : EntitySystem
private void SpreadFluid(EntityUid suid)
{
EntityUid GetOrCreate(EntityUid uid, string prototype, IMapGrid grid, Vector2i pos)
{
return uid == EntityUid.Invalid
? EntityManager.SpawnEntity(prototype, grid.GridTileToWorld(pos))
: uid;
}
PuddleComponent? puddleComponent = null;
MetaDataComponent? metadataOriginal = null;
TransformComponent? transformOrig = null;
@@ -97,22 +101,31 @@ public sealed class FluidSpreaderSystem : EntitySystem
return;
var prototypeName = metadataOriginal.EntityPrototype!.ID;
var puddles = new List<PuddleComponent> { puddleComponent };
var visitedTiles = new HashSet<Vector2i>();
if (!_mapManager.TryGetGrid(transformOrig.GridID, out var mapGrid))
return;
while (puddles.Count > 0
// skip origin puddle
var nextToExpand = new List<PuddlePlacer>(9);
ExpandPuddle(suid, visitedTiles, mapGrid, nextToExpand);
while (nextToExpand.Count > 0
&& spreader.OverflownSolution.CurrentVolume > FixedPoint2.Zero)
{
var nextToExpand = new List<(Vector2i, EntityUid?)>();
// we need to clamp to prevent spreading 0u fluids, while never going over spill limit
var divided = FixedPoint2.Clamp(spreader.OverflownSolution.CurrentVolume / nextToExpand.Count,
FixedPoint2.Epsilon, puddleComponent.OverflowVolume);
var divided = spreader.OverflownSolution.CurrentVolume / puddles.Count;
foreach (var puddle in puddles)
foreach (var posAndUid in nextToExpand)
{
var puddleUid = GetOrCreate(posAndUid.Uid, prototypeName, mapGrid, posAndUid.Pos);
if (!TryComp(puddleUid, out PuddleComponent? puddle))
continue;
posAndUid.Uid = puddleUid;
if (puddle.CurrentVolume >= puddle.OverflowVolume) continue;
// -puddle.OverflowLeft is guaranteed to be >= 0
@@ -122,52 +135,56 @@ public sealed class FluidSpreaderSystem : EntitySystem
puddle.Owner,
spreader.OverflownSolution.SplitSolution(split),
false, false, puddle);
}
// if solution is spent do not explore
if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
continue;
// if solution is spent do not explore
if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
return;
}
// find edges
foreach (var puddle in puddles)
{
TransformComponent? transform = null;
nextToExpand = ExpandPuddles(nextToExpand, visitedTiles, mapGrid);
}
}
if (!Resolve(puddle.Owner, ref transform, false))
continue;
private List<PuddlePlacer> ExpandPuddles(List<PuddlePlacer> toExpand,
HashSet<Vector2i> visitedTiles,
IMapGrid mapGrid)
{
var nextToExpand = new List<PuddlePlacer>(9);
foreach (var puddlePlacer in toExpand)
{
ExpandPuddle(puddlePlacer.Uid, visitedTiles, mapGrid, nextToExpand, puddlePlacer.Pos);
}
// prepare next set of puddles to be expanded
var puddlePos = transform.Coordinates.ToVector2i(EntityManager, _mapManager);
foreach (var direction in SharedDirectionExtensions.RandomDirections().ToArray())
{
var newPos = puddlePos.Offset(direction);
if (visitedTiles.Contains(newPos))
continue;
return nextToExpand;
}
visitedTiles.Add(newPos);
private void ExpandPuddle(EntityUid puddle,
HashSet<Vector2i> visitedTiles,
IMapGrid mapGrid,
List<PuddlePlacer> nextToExpand,
Vector2i? pos = null)
{
TransformComponent? transform = null;
if (CanExpand(newPos, mapGrid, out var uid))
nextToExpand.Add((newPos, uid));
}
}
if (pos == null && !Resolve(puddle, ref transform, false))
{
return;
}
puddles = new List<PuddleComponent>();
var puddlePos = pos ?? transform!.Coordinates.ToVector2i(EntityManager, _mapManager);
// prepare edges for next iteration
foreach (var (pos, uid) in nextToExpand)
{
if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
continue;
// prepare next set of puddles to be expanded
foreach (var direction in SharedDirectionExtensions.RandomDirections().ToArray())
{
var newPos = puddlePos.Offset(direction);
if (visitedTiles.Contains(newPos))
continue;
var puddleUid = uid!.Value;
var coordinate = mapGrid.GridTileToWorld(pos);
if (uid == EntityUid.Invalid)
{
puddleUid = EntityManager.SpawnEntity(prototypeName, coordinate);
}
visitedTiles.Add(newPos);
puddles.Add(EntityManager.GetComponent<PuddleComponent>(puddleUid));
}
if (CanExpand(newPos, mapGrid, out var uid))
nextToExpand.Add(new PuddlePlacer(newPos, (EntityUid) uid));
}
}
@@ -205,3 +222,16 @@ public sealed class FluidSpreaderSystem : EntitySystem
return true;
}
}
// Helper to allow mutable pair of (Pos, Uid)
internal sealed class PuddlePlacer
{
internal Vector2i Pos;
internal EntityUid Uid;
public PuddlePlacer(Vector2i pos, EntityUid uid)
{
Pos = pos;
Uid = uid;
}
}