Refactor actions to be entities with components (#19900)
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@@ -1,4 +1,3 @@
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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@@ -133,9 +132,6 @@ public partial class GunComponent : Component
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[AutoNetworkedField]
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public SelectiveFire SelectedMode = SelectiveFire.SemiAuto;
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[DataField("selectModeAction")]
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public InstantAction? SelectModeAction;
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/// <summary>
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/// Whether or not information about
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/// the gun will be shown on examine.
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