Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

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@@ -1,4 +1,3 @@
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
@@ -133,9 +132,6 @@ public partial class GunComponent : Component
[AutoNetworkedField]
public SelectiveFire SelectedMode = SelectiveFire.SemiAuto;
[DataField("selectModeAction")]
public InstantAction? SelectModeAction;
/// <summary>
/// Whether or not information about
/// the gun will be shown on examine.