Refactor actions to be entities with components (#19900)
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24
Content.Shared/Mobs/CritMobActions.cs
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24
Content.Shared/Mobs/CritMobActions.cs
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using Content.Shared.Actions;
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namespace Content.Shared.Mobs;
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/// <summary>
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/// Only applies to mobs in crit capable of ghosting/succumbing
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/// </summary>
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public sealed partial class CritSuccumbEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Only applies/has functionality to mobs in crit that have <see cref="DeathgaspComponent"/>
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/// </summary>
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public sealed partial class CritFakeDeathEvent : InstantActionEvent
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{
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}
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/// <summary>
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/// Only applies to mobs capable of speaking, as a last resort in crit
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/// </summary>
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public sealed partial class CritLastWordsEvent : InstantActionEvent
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{
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}
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