Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -0,0 +1,25 @@
using Content.Shared.Actions;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Magic.Events;
public sealed partial class InstantSpawnSpellEvent : InstantActionEvent, ISpeakSpell
{
/// <summary>
/// What entity should be spawned.
/// </summary>
[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Prototype = default!;
[DataField("preventCollide")]
public bool PreventCollideWithCaster = true;
[DataField("speech")]
public string? Speech { get; private set; }
/// <summary>
/// Gets the targeted spawn positons; may lead to multiple entities being spawned.
/// </summary>
[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
}