Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,9 +1,8 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Ghost;
@@ -15,35 +14,23 @@ public sealed partial class GhostComponent : Component
[ViewVariables]
public bool IsAttached;
public InstantAction ToggleLightingAction = new()
{
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/light.svg.192dpi.png")),
DisplayName = "ghost-gui-toggle-lighting-manager-name",
Description = "ghost-gui-toggle-lighting-manager-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleLightingActionEvent(),
};
[DataField("toggleLightingAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleLightingAction = "ActionToggleLighting";
public InstantAction ToggleFoVAction = new()
{
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/vv.svg.192dpi.png")),
DisplayName = "ghost-gui-toggle-fov-name",
Description = "ghost-gui-toggle-fov-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleFoVActionEvent(),
};
[DataField("toggleLightingActionEntity")]
public EntityUid? ToggleLightingActionEntity;
public InstantAction ToggleGhostsAction = new()
{
Icon = new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon"),
DisplayName = "ghost-gui-toggle-ghost-visibility-name",
Description = "ghost-gui-toggle-ghost-visibility-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleGhostsActionEvent(),
};
[DataField("toggleFovAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleFoVAction = "ActionToggleFov";
[DataField("toggleFovActionEntity")]
public EntityUid? ToggleFoVActionEntity;
[DataField("toggleGhostsAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string ToggleGhostsAction = "ActionToggleGhosts";
[DataField("toggleGhostsActionEntity")]
public EntityUid? ToggleGhostsActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
@@ -54,16 +41,10 @@ public sealed partial class GhostComponent : Component
[DataField("booMaxTargets")]
public int BooMaxTargets = 3;
[DataField("action")]
public InstantAction Action = new()
{
UseDelay = TimeSpan.FromSeconds(120),
Icon = new SpriteSpecifier.Texture(new ("Interface/Actions/scream.png")),
DisplayName = "action-name-boo",
Description = "action-description-boo",
CheckCanInteract = false,
Event = new BooActionEvent(),
};
[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Action = "ActionGhostBoo";
[DataField("actionEntity")] public EntityUid? ActionEntity;
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
[ViewVariables(VVAccess.ReadWrite)]