Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,21 +1,22 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Devour;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Devour.Components;
namespace Content.Shared.Devour.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedDevourSystem))]
public sealed partial class DevourerComponent : Component
{
[DataField("devourAction")]
public EntityTargetAction? DevourAction;
[DataField("devourAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? DevourAction = "ActionDevour";
[DataField("devourActionEntity")]
public EntityUid? DevourActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")