Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,7 +1,7 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Targeting;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.CombatMode
@@ -32,11 +32,11 @@ namespace Content.Shared.CombatMode
#endregion
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string CombatToggleAction = "ActionCombatModeToggle";
[DataField("combatToggleAction")]
public InstantAction? CombatToggleAction;
[DataField("combatToggleActionEntity")]
public EntityUid? CombatToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]
public bool IsInCombatMode;