Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,7 +1,7 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Targeting;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.CombatMode
@@ -32,11 +32,11 @@ namespace Content.Shared.CombatMode
#endregion
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string CombatToggleAction = "ActionCombatModeToggle";
[DataField("combatToggleAction")]
public InstantAction? CombatToggleAction;
[DataField("combatToggleActionEntity")]
public EntityUid? CombatToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]
public bool IsInCombatMode;

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@@ -1,7 +1,6 @@
using Content.Shared.Actions;
using Content.Shared.Alert;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
namespace Content.Shared.CombatMode.Pacification;
@@ -33,10 +32,7 @@ public sealed class PacificationSystem : EntitySystem
_combatSystem.SetCanDisarm(uid, false, combatMode);
_combatSystem.SetInCombatMode(uid, false, combatMode);
if (combatMode.CombatToggleAction != null)
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, false);
_actionsSystem.SetEnabled(combatMode.CombatToggleActionEntity, false);
_alertsSystem.ShowAlert(uid, AlertType.Pacified);
}
@@ -48,9 +44,7 @@ public sealed class PacificationSystem : EntitySystem
if (combatMode.CanDisarm != null)
_combatSystem.SetCanDisarm(uid, true, combatMode);
if (combatMode.CombatToggleAction != null)
_actionsSystem.SetEnabled(combatMode.CombatToggleAction, true);
_actionsSystem.SetEnabled(combatMode.CombatToggleActionEntity, true);
_alertsSystem.ClearAlert(uid, AlertType.Pacified);
}
}

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@@ -1,10 +1,7 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Popups;
using Content.Shared.Targeting;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.CombatMode;
@@ -13,7 +10,6 @@ public abstract class SharedCombatModeSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
@@ -21,27 +17,19 @@ public abstract class SharedCombatModeSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<CombatModeComponent, MapInitEvent>(OnStartup);
SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
}
private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
private void OnStartup(EntityUid uid, CombatModeComponent component, MapInitEvent args)
{
if (component.CombatToggleAction == null
&& _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
{
component.CombatToggleAction = new(toggleProto);
}
if (component.CombatToggleAction != null)
_actionsSystem.AddAction(uid, component.CombatToggleAction, null);
_actionsSystem.AddAction(uid, ref component.CombatToggleActionEntity, component.CombatToggleAction);
}
private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
{
if (component.CombatToggleAction != null)
_actionsSystem.RemoveAction(uid, component.CombatToggleAction);
_actionsSystem.RemoveAction(uid, component.CombatToggleActionEntity);
}
private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
@@ -86,8 +74,8 @@ public abstract class SharedCombatModeSystem : EntitySystem
component.IsInCombatMode = value;
Dirty(entity, component);
if (component.CombatToggleAction != null)
_actionsSystem.SetToggled(component.CombatToggleAction, component.IsInCombatMode);
if (component.CombatToggleActionEntity != null)
_actionsSystem.SetToggled(component.CombatToggleActionEntity, component.IsInCombatMode);
}
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,