Refactor actions to be entities with components (#19900)

This commit is contained in:
DrSmugleaf
2023-09-08 18:16:05 -07:00
committed by GitHub
parent e18f731b91
commit c71f97e3a2
210 changed files with 10693 additions and 11714 deletions

View File

@@ -1,7 +1,7 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Damage;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Blocking;
@@ -47,11 +47,11 @@ public sealed partial class BlockingComponent : Component
[DataField("activeBlockModifier", required: true)]
public DamageModifierSet ActiveBlockDamageModifier = default!;
[DataField("blockingToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string BlockingToggleActionId = "ToggleBlock";
[DataField("blockingToggleAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string BlockingToggleAction = "ActionToggleBlock";
[DataField("blockingToggleAction")]
public InstantAction? BlockingToggleAction;
[DataField("blockingToggleActionEntity")]
public EntityUid? BlockingToggleActionEntity;
/// <summary>
/// The sound to be played when you get hit while actively blocking